
Across The JordanyVerse
A full-body NYCAP3D scan, rigged and animated in Blender with mocap and keyframes, then tracked with CamTrack, lit via HDReye, and composited as three Spider Jordanys over live footage.
Vision
The Spider-Verse Impulse
Sony's Into the Spider-Verse proved a mainstream film could embrace broken rendering: mixed frame rates, visible halftone dots, Ben-Day patterns bleeding through CG geometry.
Across The JordanyVerse applies that to self-portraiture. The question isn't how accurately I can digitize myself, but what happens when I break the process on purpose and the artifacts become the art.
Identity Across Dimensions
A photograph locks a person into one moment, one angle, one plane. A 3D scan frees them into space but adds its own distortions, and depth estimation from a single image is approximate in ways that read as more expressive than precision.
Pipeline
01 - 3D Body Scan
NYCAP3D did the full-body scan. I brought the raw model into Blender, cleaned the mesh, reduced the poly count for animation, and prepared it for rigging.
02 - Rigging & Animation
Rigged the model with a full skeleton and applied motion capture data for natural movement, then layered custom keyframes for the Spider-Verse feel: stylized poses, exaggerated stances, three versions of myself in one frame.
03 - Real-World Tracking
The CamTrack app recorded video while capturing camera position, rotation, and focal length. HDReye captured the scene's lighting as an HDRI so the characters would be lit by the real conditions of the footage.
04 - Compositing & Render
In Blender: import the tracked camera, set the HDRI lighting, place three rigged and animated copies of the scan, and render. Three Spider Jordanys standing in a real NYC environment, lit and tracked to match.
Outputs

NYCAP3D: Full Body Scan
Full-body capture at NYCAP3D's Brooklyn studio: hundreds of synchronized cameras firing at once to capture complete geometry and texture in one session.

NYCAP3D Turntable
Turntable of the raw NYCAP3D scan before optimization, showing the geometry and texture of the capture.

NYCAP3D Rigged & Animated
The optimized scan rigged with a full skeleton and driven by motion capture data.

ATJV Source
Source material and process: the pipeline from 2D image to 3D environment.

ATJV Grey
Grey-material render of the pure geometry, stripped of color and texture.
ATJV Final
Final composite: three Spider Jordanys rendered onto tracked footage with matched lighting and camera data.
Tech Stack
NYCAP3D
Full-body 3D scan, high-resolution geometry and texture
Blender
Mesh optimization, rigging, animation, lighting, final render
Motion Capture
MoCap data layered with custom keyframe animation
CamTrack
iOS camera tracking: position, rotation, focal length
HDReye
On-location HDRI capture for scene lighting
After Effects
Final compositing, color grading, output


