
Across The JordanyVerse
Full-body 3D scan by NYCAP3D, optimized and rigged in Blender, animated with motion capture data and custom keyframe animation. Real-world footage tracked with CamTrack, scene lighting captured via HDReye, and everything composited in Blender to render out three Spider Jordanys onto live footage. Spider-Verse inspired, real-world grounded.
Vision
The Spider-Verse Impulse
When Sony's Into the Spider-Verse arrived, it did something unprecedented: it proved that a mainstream visual medium could embrace the aesthetic of broken rendering - mixed frame rates, visible halftone dots, Ben-Day patterns bleeding through CG geometry. It was a reminder that the most powerful visual storytelling often comes from rejecting photorealism in favor of stylized truth.
Across The JordanyVerse takes that principle and applies it to personal portraiture. The question is not “how accurately can I digitize myself?” but rather “what happens when I break the digitization process on purpose - when the errors, the artifacts, the dimensional collapse become the art itself?”
Identity Across Dimensions
At its core, this project is an investigation of what identity looks like when you remove the dimensional constraints we take for granted. A photograph locks a person into a single moment, a single angle, a flat plane. A 3D scan liberates that same person into space - but introduces new distortions. Depth estimation from a single image is inherently approximate, and those approximations create a surreal quality that feels paradoxically more expressive than precision.
Each variation in this series represents a different dimensional interpretation of the same subject. Taken together, they argue that identity is not fixed - it is a function of the medium through which it is rendered.
Pipeline
01 - 3D Body Scan
Got a full-body 3D scan done by NYCAP3D. Once the raw model was ready, I brought it into Blender for optimization — cleaning up the mesh, reducing poly count for animation, and preparing it for rigging. The scan captured full geometry and texture, giving me a production-ready digital double to work with.
02 - Rigging & Animation
Rigged the optimized model with a full skeleton, then applied motion capture animation data for natural body movement. On top of the MoCap base, I created additional custom keyframe animations to get the Spider-Verse feel right — stylized poses, exaggerated stances, and the multi-character composition of three versions of myself in the same frame.
03 - Real-World Tracking
To composite the 3D characters onto real footage, I used the CamTrack app to record video while simultaneously capturing camera tracking data — position, rotation, focal length. Then used HDReye to capture the real scene's lighting as an HDRI environment map, so the 3D characters would be lit by the actual light conditions of the footage.
04 - Compositing & Render
Everything came together in Blender. Imported the tracked camera data, set the HDRI lighting, placed three rigged and animated versions of the 3D scan into the scene, and rendered it all out. The result: three Spider Jordanys standing in a real NYC environment, lit and tracked to match the footage. Spider-Verse aesthetic, real-world integration.
Outputs

NYCAP3D — Full Body Scan
Full-body 3D capture at NYCAP3D's Brooklyn studio using their mobile photogrammetry array — hundreds of synchronized cameras firing simultaneously to capture complete geometry and texture in a single session.

NYCAP3D — Turntable
Turntable rotation of the photogrammetry scan — the raw 3D model output from NYCAP3D before optimization, showing the full geometry and texture fidelity of the capture.

NYCAP3D — Rigged & Animated
The optimized scan rigged with a full skeleton and driven by motion capture animation data — bringing the static photogrammetry model to life with real human movement.

ATJV Source
Source material and process - showing the raw capture and transformation pipeline from 2D image to 3D environment.

ATJV Grey
Grey-material render showing the pure geometry - stripped of color and texture to reveal the structural quality of the 3D reconstruction.
ATJV Final
Final composited output - three Spider Jordanys rendered onto real tracked footage with matched lighting and camera data.
Tech Stack
NYCAP3D
Full-body 3D scan capture — high-resolution geometry and texture
Blender
Mesh optimization, rigging, animation, scene assembly, lighting, and final render
Motion Capture
MoCap data for natural body movement, layered with custom keyframe animation
CamTrack
Real-time camera tracking on iOS — position, rotation, focal length captured alongside footage
HDReye
On-location HDRI capture for accurate scene lighting on 3D characters
After Effects
Final compositing, color grading, and output



