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1964 World's Fair

AR / 3D / Historical ReconstructionFlushing Meadows, Queens · 2021 - Present

A multi-year independent project to digitally reconstruct the 1964-65 New York World's Fair using augmented reality, 3D modeling, and photogrammetry — reviving the lost structures of Flushing Meadows-Corona Park as an accessible, educational, and cultural experience built entirely from the ground up.

We're living in their World of Tomorrow now — the technology exists to bring it back where it happened.

1964 New York World's Fair vintage postcard

1964 New York World's Fair - Official Postcard

Subject1964-65 NY World's Fair
LocationFlushing Meadows, Queens
Started2022
StatusActive & Evolving
Primary FocusJordan Pavilion
TechniqueAR, 3D, Photogrammetry
PlatformsSpectacles, 8th Wall, Snap, Spark AR
MissionPeace Through Unity

The Origin

From Queens, For Queens

Growing up in Queens, Flushing Meadows-Corona Park was always just the park. The Unisphere was a landmark you drove past. The rusting towers of the NY State Pavilion were just there - no one really talked about what they were. Friends didn't know the history. There's not much left of the Fair, but what happened here in 1964 was one of the most important cultural moments in American history - 51 million visitors, 80 nations, the Space Age made real.

The idea was simple: use the technology of today - the actual "World of Tomorrow" that the Fair promised - to bring it back. Not as nostalgia, but as an accessible, educational, cultural experience that anyone can walk through. Revive the Fair exactly where it happened, using AR to make the invisible past visible again. Promote the original vision: peace through unity.

The Vision

The idea was to start small - test the technology on manageable structures, prove that AR can bring historical architecture back to life at the exact locations where it once stood. Then scale up to the most significant structures, and eventually build a full walkable reconstruction of the Fair grounds.

Each phase pushed the technology further — from simple 3D overlays to full architectural reconstructions with AI-guided tours, wearable spatial computing, and international outreach.

Phase 01

First Tests

The project started with smaller-scale location tracking experiments. The Astral Fountain and Vatican Pieta were the first structures reconstructed - manageable in scope but complex enough to test the fundamentals: GPS-based placement, ground-plane alignment, real-time rendering performance, and visual effects layered over the real environment.

Astral Fountain

Astral Fountain - Detail
Astral Fountain - AR Reconstruction
Astral Fountain - Historic

One of the Fair's spectacular water features, reconstructed from archival photographs and engineering documentation. The digital version recreates the fountain's cascading tiers and lighting effects. A proof of concept for placing architectural-scale 3D models in real-world space.

Vatican Pieta

Vatican Pieta - Historic Pavilion
Vatican Pieta - The Pieta
Vatican Pieta - 3D Model
Vatican Pieta - AR View

Michelangelo's Pieta was displayed at the 1964-65 World's Fair - the only time it has ever left the Vatican. The 3D reconstruction recreates the sculpture and its exhibition pavilion, preserving a historically unique installation.

Phase 02

Scaling Up

With the fundamentals proven on smaller structures, the next challenge was scale. The Unisphere required testing tracking persistence over larger areas, maintaining model stability at architectural scale, and optimizing file sizes for complex geometry that needed to load and render in real-time on mobile devices.

Unisphere AR 3D Reconstruction

Unisphere

The 140-foot stainless steel globe - the centerpiece of the Fair and the enduring symbol of Flushing Meadows-Corona Park. Reconstructed from archival photography and contemporary photogrammetry scans, the digital model includes the surrounding fountain pool and rocket towers. The first real test of large-scale tracking persistence and spatial accuracy.

Phase 03

The Queens Museum Gala

The Queens Museum sits inside the park, on the actual Fair grounds - the natural home for this project. When a Queens Museum gala was announced, it was the right opportunity to present directly to decision-makers, donors, and patrons. Every person at that event who would listen got a live demo.

When prepping for this endeavor, the research went deep into the history of the Fair and Walt Disney's involvement. Disney was instrumental in the 1964 World's Fair - he debuted four major attractions, including "it's a small world" and the Great Moments with Mr. Lincoln animatronic, all of which later became permanent fixtures at Disneyland. His presentations to the Fair committee were legendary - polished, intentional, every detail considered. That energy became the blueprint.

Channeling that inner Walt meant showing up in a suit inspired by his presentation style - blue, clean lines, all about the details. A 64WF pin on the lapel. Prepared to pitch the idea to anyone who would lend some time. If Disney could walk into a room and sell the future, the least you can do is show up looking like you believe in yours.

Walt Disney presenting at the 1964 World's Fair

Walt Disney, 1964

Jordan at the Queens Museum Gala

Queens Museum Gala, 2023

The audience at museum events skews older - not necessarily familiar with social media filters or AR on their phones. A live demo is one thing, but they needed something to take home. Within days, a set of business cards was designed in the style of vintage 64WF postcards - on the back, a QR code linking to a WebAR experience that used Image Marker Tracking to anchor a 3D model of the New York State Pavilion and Unisphere directly onto the card itself. Hold the card up to your phone camera, and the Fair comes to life in your hand. A physical object that doubles as a portable AR demo - designed so anyone, regardless of technical ability, could experience the project firsthand. Every detail strategic, every touchpoint considered.

The project didn't gain the traction or institutional support initially hoped for, but the work continued - each version better than the last, the technology catching up to the vision. The best way to build momentum is to keep building.

AR Business Card - Unisphere
AR Business Card - NY State Pavilion

Image Marker Tracking - AR Business Cards

Phase 04

The Jordan Pavilion

The focus shifted entirely to the Jordan Pavilion - the most historically significant structure in the project and the one with a physical anchor still standing in the park. The Column of Jerash - a genuine ancient artifact brought from the ruins of the Roman city of Gerasa - still stands in Flushing Meadows-Corona Park, serving as the physical anchor point for the AR tracking. The full reconstruction includes the pavilion exterior, interior spaces, garden, and the Mural of a Refugee.

Why the Jordan Pavilion

The Jordan Pavilion became the primary focus for a reason. It still has a pillar standing in the park - one of the few remaining physical artifacts from the Fair. More importantly, the 1964 theme was "Peace Through Unity," and even then, the Jordan Pavilion highlighted the Palestinian struggle through its famous Mural of a Refugee. That message carries forward.

Starting with Jordan also meant starting with something tangible - a physical anchor point in the park that visitors can stand beside while the digital reconstruction rises around them. The pillar becomes the bridge between what was and what the technology can show.

Jordan Pavilion - AR Development
Jordan Pavilion - Model Detail
Jordan Pavilion - Model
Jordan Pavilion - Interior
Jordan Pavilion - Garden
Jordan Pavilion in 8th Wall editor — full 3D scene with Column of Jerash, pavilion model, and Peter AI character

8th Wall Scene — Jordan Pavilion with Column of Jerash anchor and Peter AI

The Column of Jerash

One of the last remaining physical artifacts from the 1964 World's Fair still standing in the park. The column is the anchor point for the Jordan Pavilion AR reconstruction - scanned with photogrammetry to create a precise digital twin that locks the full pavilion model to its exact real-world location. Stand next to the column, and the pavilion rises around you.

Phase 05

Spectacles & Peter AI

The project evolved to Snap Spectacles - moving from phone-based AR to spatial computing on wearable glasses. But the biggest leap was Peter: an AI guide trained on comprehensive World's Fair data. Peter can answer questions about any structure, any event, any detail from the 1964-65 Fair - in any language. The vision of breaking language barriers and making the Fair accessible to anyone, anywhere, became real.

Peter AI Guide

An AI assistant trained on comprehensive World's Fair historical data. Visitors can ask Peter about any structure, event, or detail from the 1964-65 Fair. Responds in any language, breaking accessibility barriers and making the experience available to a global audience.

Snap Spectacles

Moving from phone-based AR to wearable spatial computing. Spectacles allow hands-free exploration of the reconstructed Fair - the models exist in physical space around you, persistent and explorable as you walk through the park.

Phase 06

Osaka World Expo 2025

When the 2025 Osaka World Expo was announced, it represented the first global World's Fair since this project began. The Jordan Pavilion would have a presence. The opportunity to connect with people associated with the Fair tradition made the trip essential - a solo international journey with the goal of presenting the project to the right audience.

The Jordan Pavilion at Osaka was reservation-only and fully booked. After scoping it out, a pattern emerged - people were coming out of a side door and putting their shoes back on. So the play was simple: take the shoes off, walk in through the exit like it was the most natural thing in the world, and work backward into the pavilion.

Once inside, it was about finding the right person. An employee listened to the story - the years of independent work, the journey from Queens, the mission to reconstruct the 1964 Jordan Pavilion. He brought it to his manager. They brought it to the office. What started as initiative became a presentation to members of the Jordan Pavilion team about a project built thousands of miles away, years before this moment was even possible.

At the 2025 Osaka World Expo

Project Timeline

2022

First 3D models (Astral Fountain, Vatican Pieta). Early AR tests on Spark AR and Snap.

2023

Unisphere and NY State Pavilion at scale. 8th Wall migration. AR business cards at the Queens Museum Gala.

2024

Full Jordan Pavilion reconstruction. Photogrammetry scan of the Column of Jerash.

2025

Snap Spectacles migration. Built Peter AI multilingual guide. Attended World Expo in Osaka, connected with pavilion teams.

Next

Continued research, expanded reconstruction library, Peter AI refinement, and institutional partnerships.

Tech Stack

Blender

Primary 3D modeling for architectural reconstruction, texturing, and animation

Photogrammetry

Scanning surviving structures for dimensional reference and model accuracy

Snap Spectacles

Wearable spatial computing for hands-free AR exploration of reconstructed Fair

8th Wall

WebAR framework for geo-located placement and real-time world tracking

Snap AR

Location-based AR lenses for early prototyping and public distribution

Image Marker Tracking

AR anchoring to printed materials - business cards become portable demos

Peter AI

Custom AI guide trained on World's Fair data, multilingual Q&A for visitors

Archival Sources

Queens Museum archives, period publications, engineering documents

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