I started in Apple Retail Operations making motion graphics, 3D service icons, and a 1:1 AR-viewable store replica nobody asked for, and that work carried me to MarCom as a Motion Designer for Services Marketing.
MarCom Work
Motion design and 3D for Apple Services Marketing: template concepts for App Store and Apple Music new releases, plus other internal assets.
The Story
Studying Design
I studied design in college while working part-time in Apple Retail Operations, doing 3D modeling, motion graphics, and class projects on breaks. Everyone at the store knew I was into design and art.
Contributing to the Store
I started helping with small internal projects: motion graphics for update emails, 3D icons for store services, then a full 1:1 3D replica of the store for planning layout changes. I set it up to be viewable in AR so you could walk through proposed updates at real scale before moving a single table.
1:1 Store Replica
A complete 3D replica of the Apple Store at true 1:1 scale, every table, display, fixture, and product in its real position. Viewable in AR to walk through layout changes before committing to them.





Render with a 3D scan of a coworker placed inside the store model
AR Giftcard Concepts
3D Icons
3D-rendered service icons for internal store communications and motion graphics.
Internal Newsletters
GIFs for internal store newsletters while at Retail.


Shot on iPhone
A short film shot on iPhone with a team of coworkers for an internal Apple video competition.
The Path
Retail Operations
Part-time in Operations while studying design in college, working on class projects during breaks.
Design for the Store
Motion graphics for internal emails, 3D service icons, and a 1:1 AR-viewable store replica for planning layout changes.
MarCom
Motion Designer on the Services Marketing team: new template concepts, motion design and 3D, and updated New Release templates with assets and effects.


