JI.
1:1 3D replica of Apple Store
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Apple

Retail → MarCom

Motion Design / 3D / Retail

While working part-time at Apple Retail in Operations, I took the initiative to create design work for the store — motion graphics for internal communications, 3D service icons, and a full 1:1 scale AR-viewable replica of the store for layout planning. That self-driven work earned recognition and ultimately landed me a role as Motion Designer for Apple Services Marketing within MarCom (Marketing Communications), creating template concepts, motion design, and 3D assets for new product releases.

5Years at Apple
1:1Store Replica
ARViewable in AR
MarComFinal Role
CompanyApple
Started AsOperations
Ended AsMotion Designer
TeamServices Marketing (MarCom)
SkillsMotion Design, 3D, AR
ToolsCinema 4D, After Effects, Blender
Timeline2018 – 2023
LocationNew York

MarCom Work

Motion design and 3D assets created for Apple Services Marketing — including template concepts for App Store and Apple Music new releases, along with other internal assets.

App Store
Apple Music

The Story

Studying Design

I was studying design in college while working part-time at Apple Retail in Operations. During breaks I'd work on homework and class projects — 3D modeling, motion graphics, visual design. All my coworkers knew I was into design and art. It was a natural part of who I was at the store.

Contributing to the Store

I started helping out with small internal projects — adding motion graphics and design to internal update emails, creating 3D icons for store services, and eventually building a full 1:1 scale 3D replica of the store to help the team plan and visualize layout changes. Set it up to be viewable in AR so you could walk through proposed updates at real scale before moving a single table.

1:1 Store Replica

Built a complete 3D replica of the Apple Store at true 1:1 scale — every table, display, fixture, and product mapped to its real-world position. Used for planning layout changes and viewable in AR to walk through updates before committing to them.

Apple Store 3D replica — isometric view with Apple logo
Apple Store 3D replica — interior perspective
Apple Store 3D replica — top-down floorplan
Apple Store 3D replica — alternate isometric
3D store replica render with 3D-scanned coworker

Render with a 3D scan of a coworker placed inside the store model

AR Giftcard Concepts

3D Icons

3D-rendered service icons created for internal store communications and motion graphics.

Apple PickupApple Pickup
NPS ScoreNPS Score
ReturnsReturns
Apple PickupApple Pickup
ReturnsReturns

Internal Newsletters

GIFs created for internal store newsletters and communications while at Retail.

Internal newsletter GIF — motion graphics header
Internal newsletter GIF — Apple logo animation

Shot on iPhone

Participated in an internal Apple video competition to shoot a short film on iPhone. Made with a team of coworkers.

The Path

01

Retail Operations

Worked part-time in Operations while studying design in college. Coworkers knew I was into design — I'd work on class projects and homework during breaks.

02

Design for the Store

Started contributing design to the store — motion graphics for internal emails, 3D service icons, and a 1:1 AR-viewable store replica for planning layout changes.

03

MarCom

Moved to Apple MarCom as a Motion Designer on the Services Marketing team. Created new template concepts, motion design and 3D, and updated New Release templates with assets and effects.

Tech Stack

Cinema 4DAfter EffectsBlenderARMotion Design3D ModelingInternal Communications

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